Company Summary

  • Kraymer Art Kraymer Art
  • 1-4 employees
  • Sydney, New South Wales

Company Reviews

Kraymer Art is a fast growing artist run brand redefining what anime inspired products can look and feel like. What began with original designs and enamel pins has grown into a premium jewelry business with a loyal international customer base, a strong social community, and an expanding catalog of collectible pieces.

Founded by Kraymer, the brand turns original artwork, fantasy driven concepts, and subtle anime influences into refined jewelry designed for people who want something more elevated than traditional merch. Each piece starts as art and is brought to life through skilled craftsmanship, blending storytelling, design, and wearability in a way that feels both personal and premium.

As the business continues to grow, Kraymer Art is expanding beyond its early product roots into a broader accessories and collectibles brand, backed by a highly engaged audience, successful launches, and a clear creative point of view. The result is a brand that is not just selling products, but building a distinctive world for collectors, fashion minded fans, and customers who care about originality.

Rating Reviews

Rating is calculated based on 16 reviews and is evolving.

Featured Reviews

Graphic Designer
3.4
15 February 2026
Decent for Art Industry, But Can Get Busy
Pros: The creative environment is really inspiring for a Graphic Designer. They do offer some hybrid work options, which helps with commute in the Los Angeles area. Most weeks are solid 40 hours, which is pretty good for the art industry.
Cons: Project deadlines can be really tight, especially during exhibition season. It's hard to maintain work-life balance when you're pulling extra hours to get things done. Sometimes I feel like there's not enough staffing to handle the workload.
Advice to Management: Consider hiring more staff for key periods to prevent burnout. Spreading out deadlines could really improve employee morale.
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Graphic Designer
3.3
11 February 2026
Work-Life Balance is Decent, But Has Its Moments
Pros: For most graphic design roles, you can usually keep a 40-hour week. There's some flexibility if you need to WFH occasionally, which is nice. It's a pretty collaborative environment within the art industry.
Cons: Project deadlines can be brutal, especially for digital artists. I've definitely had weeks where I'm putting in 50+ hours. That makes work-life balance tough in the Chicago office.
Advice to Management: Try to staff projects better to avoid burnout for the creative teams. Realistic timelines for digital art and design projects would help a lot with work-life balance.
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Junior Graphic Designer
3.0
25 February 2026
Okay Work-Life, But Deadlines Hit Hard
Pros: Most weeks are a solid 40 hours for design roles, which is good in the art and design industry. I've found that the San Francisco office tries to promote some flexibility when projects aren't in crunch mode. The team is pretty understanding about personal appointments if you communicate.
Cons: When big client projects drop, you can expect some long nights. The work-life balance quickly shifts during those times, especially since we're expected onsite. It's tough to consistently maintain boundaries when everyone else is pulling late hours.
Advice to Management: Try to better manage project loads to avoid constant crunch periods. Consider more work-from-home options for designers during intense phases to help with burnout.
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Common Questions About Kraymer Art

What is the typical team collaboration like at Kraymer Art for graphic designers in the New York office?
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What is the general atmosphere like for artists and designers at Kraymer Art, and how does the team collaborate on projects?
What is the typical working culture like for artists at Kraymer Art in a mid-sized creative agency setting?
What is the typical working culture like at Kraymer Art for a graphic designer in their New York office?
What is the typical work environment like for artists at Kraymer Art, especially regarding collaboration and feedback on creative projects?
What is the typical work environment like at Kraymer Art, especially for graphic designers in a mid-sized agency setting?
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