Hybrid model is okay, but could be better
Maxis has a decent hybrid model for game development, but flexibility isn't consistent across all teams or projects, especially during crunch. It's a typical big corporate environment.
The hybrid model is good for some roles, especially in the early stages of a game development project. I appreciated the two WFH days a week. It helps manage the commute to the Redwood City, CA office.
During crunch times, flexibility goes out the window. As an Associate Game Designer, you're expected onsite more often, which is tough. The 3-day in-office mandate feels rigid for a big corporate gaming industry studio, even when tasks could be done remotely.
Re-evaluate the strict hybrid model, especially for roles that don't require constant physical presence. Trust teams to manage their own sprint cycles and WFH needs.