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Overall employee rating

3.1
Based on 17 reviews
5
4
3
2
1
Detail Ratings
Work life balance
3.0
Career Growth
3.0
Work flexibility
3.0
Job Security
3.0
Pay and benefits
4.0
Leadership
3.0
Company Culture
3.0
Disclaimer: Reviews on Jobstore are independently submitted by users; we do not guarantee the accuracy or truth of any individual submission. Read more
Software Engineer
3.4
10 July 2026

Work-life balance is okay, depends on your team.

Working at Maxis is pretty good overall, but the work-life balance really depends on the project cycle. It's not bad most of the time, but you gotta be ready for crunch.


Pros

You get some decent flexibility with your daily hours here as a Software Engineer, which is nice. The hybrid work model really helps, so I don't have to be in the Redwood Shores office five days a week. We have solid tools to do our jobs.


Cons

The work-life balance can totally disappear during crunch time for a big game release. Project deadlines in the game development industry mean long hours are pretty much expected. It's tough to consistently keep those 40-hour weeks.


Advice to Management

Try to smooth out the project cycles to reduce the intensity and frequency of crunch periods. Consistent 40-hour weeks would be a game-changer for employee well-being.


Ratings by topic
3.0
Work life balance
3.0
Career Growth
4.0
Work flexibility
4.0
Job Security
4.0
Pay and benefits
3.0
Leadership
3.0
Company Culture

Similar reviews
Game Designer
3.0
18 April 2026
Fun work, but job security feels really shaky
Pros: I loved working on creative projects as a Game Designer. The team in the Redwood City office is super talented and we had a lot of fun collaborating. The overall company culture for a game studio is pretty solid.
Cons: Job security is a huge concern here, especially with the constant talk of layoffs in the video game industry. Project cancellations mean there's always a worry about your team getting cut. It's tough to focus on long-term career growth when that's always in the back of your mind.
Advice to Management: Be more transparent about project longevity and potential staffing changes. This uncertainty really impacts morale and makes it hard for us to feel secure in our game development roles. Investing in long-term staff retention strategies would help.
Show more
Game Designer
3.0
3 April 2026
Okay for Game Dev, but flexibility is tough
Pros: The creative environment is great, you get to work on popular simulation games. I've learned a lot as a Game Designer here, and the team is generally very supportive during crunch times. They do offer decent health benefits, which is a plus for big tech companies.
Cons: Work flexibility isn't great, especially for game development roles. It's hard to get a fully remote setup; it's mostly hybrid work with a lot of required onsite days in the Redwood City office. The schedules can be unpredictable, making personal appointments tough to manage, even outside of major sprint cycles.
Advice to Management: Management should seriously look into offering more remote work options for experienced game development staff. Rethink the strict hybrid work model to help improve work-life balance for all employees. It would make a huge difference in retaining talent.
Show more
Associate Game Designer
3.1
3 April 2026
Hybrid model is okay, but could be better
Pros: The hybrid model is good for some roles, especially in the early stages of a game development project. I appreciated the two WFH days a week. It helps manage the commute to the Redwood City, CA office.
Cons: During crunch times, flexibility goes out the window. As an Associate Game Designer, you're expected onsite more often, which is tough. The 3-day in-office mandate feels rigid for a big corporate gaming industry studio, even when tasks could be done remotely.
Advice to Management: Re-evaluate the strict hybrid model, especially for roles that don't require constant physical presence. Trust teams to manage their own sprint cycles and WFH needs.
Show more

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