Work-life balance is okay, depends on your team.
Working at Maxis is pretty good overall, but the work-life balance really depends on the project cycle. It's not bad most of the time, but you gotta be ready for crunch.
You get some decent flexibility with your daily hours here as a Software Engineer, which is nice. The hybrid work model really helps, so I don't have to be in the Redwood Shores office five days a week. We have solid tools to do our jobs.
The work-life balance can totally disappear during crunch time for a big game release. Project deadlines in the game development industry mean long hours are pretty much expected. It's tough to consistently keep those 40-hour weeks.
Try to smooth out the project cycles to reduce the intensity and frequency of crunch periods. Consistent 40-hour weeks would be a game-changer for employee well-being.