Overall employee rating

3.0
Based on 14 reviews
5
4
3
2
1
Detail Ratings
Work life balance
3.0
Career Growth
3.0
Work flexibility
3.0
Job Security
3.0
Pay and benefits
4.0
Leadership
3.0
Company Culture
3.0
Disclaimer: Reviews on Jobstore are independently submitted by users; we do not guarantee the accuracy or truth of any individual submission. Read more
Software Engineer
3.3
24 April 2026
Decent Culture for Game Devs, But It's Corporate
Pros: The best part is working with incredibly talented people who truly love the gaming industry. As a Software Engineer in the Redwood City, CA office, I've had the chance to contribute to really popular game development. There's a strong sense of camaraderie within smaller dev teams when things are going well.
Cons: Company culture can feel a bit fragmented; sometimes it feels like different studios are completely separate. Communication from leadership isn't always clear, which can lead to confusion. It sometimes feels like individual contributions get lost in such a big corporate environment.
Advice to Management: Try to foster a more unified culture across all studios and improve transparent communication channels. Recognize individual efforts more often; it makes a big difference for morale in a large organization. Encourage more flexibility in the hybrid work model where possible.
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Associate Game Designer
2.6
24 April 2026
Good Start, Stagnant Career Growth
Pros: You get to work on big *AAA titles*, which looks great on a resume for the *gaming industry*. As an *Associate Game Designer*, I learned a lot from experienced leads in the *Redwood City office*. It's a solid place to learn core *game development* processes early on.
Cons: Internal *career growth* for *game design roles* can feel really slow after the initial learning period. It's tough to move up unless someone leaves, making promotions feel arbitrary. I felt pretty stuck after a couple of years with no clear path forward.
Advice to Management: Establish clearer promotion paths and leadership development programs. It feels like there's a real bottleneck for experienced staff, especially in *game design roles*, which causes good talent to look elsewhere.
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Software Engineer
3.0
18 April 2026
Flexibility is a mixed bag for game engineers
Pros: Some teams offer solid hybrid work options, which helps a lot. It's nice to have a few days WFH, especially in a large game studio. For a Software Engineer, the resources available are excellent when you are onsite.
Cons: Not all video game development teams have the same work from home policies. It felt like some managers pushed for onsite attendance more than others, making remote work tough. Game launch periods can also mean less flexibility and longer hours.
Advice to Management: Try to standardize work flexibility policies across all game development and engineering teams at the Redwood City office. It would boost morale and help attract top talent in the competitive gaming industry.
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Latest jobs from Electronic Arts (EA)

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Software Engineer
2.9
16 April 2026
Job Security at EA: Not Always a Safe Bet
Pros: I worked on some really cool AAA titles as a Software Engineer. The pay and benefits are actually pretty decent for the video game industry.
Cons: Layoffs happen a lot, especially after a game launches. It's super stressful in the Redwood City office. For game development, you're always wondering if you'll be next.
Advice to Management: Upper management needs to think about employee retention. The constant fear of layoffs really impacts morale across the company.
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Software Engineer
3.0
6 April 2026
Job security is a real roller coaster here
Pros: It's a big tech company, so the pay and benefits for a Software Engineer are decent. You get to work on some genuinely interesting AAA titles, which is a major draw for anyone in the gaming industry.
Cons: Honestly, job security here is a big concern. There's a constant threat of project cancellations and the annual layoffs are a known thing across the company, impacting many roles in game development. It's tough to really settle in.
Advice to Management: Try to provide more transparency and clear communication during tough times. It really helps with employee morale and reduces the constant anxiety about job security. Investing in more stable long-term projects could also help.
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Software Engineer
3.4
2 April 2026
Culture is okay, but it's a big company
Pros: I've met some really talented people here, especially in the game development teams. There's a decent sense of camaraderie within smaller project groups. The hybrid work model is also a plus for balancing things out.
Cons: The culture can feel a bit siloed between departments. It's hard to get a real sense of unified direction sometimes. Decision-making for AAA titles feels slow and bureaucratic, which can be frustrating.
Advice to Management: Try to break down some of the internal silos. Encourage more cross-departmental collaboration, especially for new game development initiatives. It'd help morale and speed things up.
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Software Engineer
3.1
23 February 2026
Game Dev Life at EA: It's a Grind
Pros: When it's not crunch, the hybrid model in the Orlando, FL office is pretty decent. You get some WFH days, which helps with personal appointments. The benefits package for a big tech company like EA is solid.
Cons: The work-life balance for game developers here, especially for Software Engineer roles, is tough due to heavy crunch time before major releases. You're easily working 60+ hour weeks for months, which burns people out. It really impacts your personal life and well-being.
Advice to Management: Really look at how to mitigate the insane crunch time in game development. It's not sustainable for your Software Engineers and leads to high turnover. Value employee well-being over hitting every single deadline at all costs.
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Software Engineer
2.7
16 February 2026
Tough to climb the ladder here
Pros: You get to work on cool game development projects. It's a great place for entry-level folks to learn new tech in the gaming industry. I appreciated the chance to dive into new tools.
Cons: Career growth for a Software Engineer here is pretty slow. There isn't much room for upward movement, especially in the Redwood City office. Promotions can feel like pulling teeth in this big tech environment.
Advice to Management: EA needs clearer promotion criteria and more internal opportunities for growth. Invest in your mid-career technical roles, don't just expect them to jump ship.
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Software Engineer
3.0
2 February 2026
Leadership can be a real mixed bag
Pros: The individual game development teams are usually pretty solid, and you get decent autonomy for your tasks. I learned a lot from my immediate tech leads here. You're working on some really well-known video games.
Cons: Upper management changes frequently, which really impacts long-term project vision for us software engineers. Sometimes it feels like they don't truly understand the engineering challenges or team bandwidth. It leads to a lot of crunch time for game developers.
Advice to Management: Focus on stable leadership for longer periods, especially within specific game studios. Listen to the feedback from software engineers about project timelines and scope to avoid unnecessary crunch.
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Software Engineer
3.1
30 January 2026
Okay culture, tough on work-life balance sometimes
Pros: I really liked working with other folks who are super passionate about game development. Everyone's pretty driven, which is motivating. The Redwood City office has solid amenities.
Cons: The company culture can get pretty intense, especially leading up to big releases for AAA titles. Work-life balance suffers a lot during these crunch times. The hybrid model doesn't always help, as you still feel pressure to be 'on' even at home.
Advice to Management: Try to reduce reliance on crunch periods for major game development milestones. Better resource planning could really improve employee well-being and overall retention.
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