Show more filters
Banner image for Game District

Senior Game Producer

Game District

2.6
1 review
Game District
Job Type   /   Job Level
Full-time   /   Senior Executive
Company Location
Malaysia
We are hiring a highly experienced Producer + Game Designer for a remote position. The ideal candidate will help raise our production and design standards by improving systems, coaching the team, and leading high-impact product and game design initiatives that drive measurable business and player KPIs.

This is a product-focused role centered on improving retention, monetization, and player experience by turning ambiguity into clear, build-ready specifications, structured execution plans, and measurable improvements.

The role is fully remote and requires at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5).

This role is ideal for someone who:

  • Brings structure to production without slowing teams down
  • Is hands-on with systems design (not only management)
  • Mentors teams and upgrades how they think and document
  • Uses data to prioritize and validate decisions

Core Responsibilities

  • Production Leadership (Systems + Delivery)
  • Audit current production/design workflow and identify bottlenecks + root causes
  • Improve and enforce a clean operating cadence:
  • sprint planning, scope control, dependency management, release discipline
  • clear definitions of “ready” and “done”
  • Lead cross-discipline alignment (design, dev, art, QA, data/UA)
  • Turn ambiguity into clear decisions and build-ready specs
  • Coach producers/designers to run higher-quality executions independently
  • Lead Systems Design (Hands-on)
  • Lead design of major systems and features:
  • core loop improvements, progression, economy, monetization, LiveOps
  • Write high-quality design specs that are:
  • clear, buildable, measurable, testable
  • include edge cases, tuning plans, and KPI targets
  • Improve player experience end-to-end:
  • FTUE, early retention, session flow, mid/late-game goals
  • Drive iteration through structured playtests and fast feedback loops
  • Team Coaching + Design Culture
  • Train and mentor internal producers/designers:
  • weekly reviews, workshops, templates, critique culture
  • Raise the quality of documentation and decision-making (systems-first, player-first, data-informed)
  • Establish and maintain a clear “design quality bar” across the studio
  • Data-Informed Design (Partnering with Data/UA)
  • Define experiment plans (A/B tests) for key hypotheses
  • Use dashboards/telemetry to identify issues and opportunities
  • Convert insights into backlog priorities and measurable design actions
  • Stakeholder Communication & Clarity
  • Keep leadership updated with clear status, risks, and next steps
  • Write concise summaries and decision notes that reduce confusion and rework
  • Ensure teams have clarity on “what success looks like” for each initiative
  • Key Deliverables (Expected Outputs)
  • A clean production cadence that the team can follow consistently (planning → execution → review → release)
  • Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan)
  • Build-ready specs for major systems/features with measurable success criteria
  • Regular product/design reviews with clear decisions, action items, and ownership
  • A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi-weekly)

Decision Rights & Interfaces

  • Production rituals for design/production (cadence, templates, review standards)
  • Quality bar for design documentation and build-ready specs
  • Playtest cadence and iteration process for design improvements
  • You co-own (with Studio Lead + Game Leads):
  • Prioritization of major product initiatives and roadmap trade-offs
  • Scope decisions for high-impact features and releases
  • You influence/support:
  • UA and monetization improvements via product changes, experiments, and insight-driven recommendations

Requirements (Must Have)

  • 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus)
  • Shipped multiple live products or major updates (not just prototypes)
  • Strong systems design fundamentals:
  • progression, economy, rewards, monetization, LiveOps
  • Strong production fundamentals:
  • scope control, planning, cross-team coordination, risk management
  • Excellent written communication:
  • You can create specs that engineers/artists can build without guessing
  • Comfortable leading remotely and influencing without authority
  • Very strong English (written + spoken)

Nice-to-Haves

  • Hybrid simulation/management game expertise
  • Experience working with teams across multiple time zones
  • Familiarity with Unity pipelines and constraints (no coding required)
  • Experience building production/design systems from scratch (cadences, templates, rituals)

Tools We Use

  • Coda (documentation hub)
  • Miro (flows, maps, UX collaboration)
  • Asana (tasks + planning)
  • Slack (daily communication)

Working Model

  • Remote
  • High ownership role — we care about outcomes, not meetings
  • Must be available for key overlap hours with GMT+5 for reviews and alignment

Powered by JazzHR

8VdMXHmmLk

More jobs